Não conhecido fatos sobre The First Berserker: Khazan



Embora desafiador de modo a jogadores hardcore, os 2 níveis por dificuldade e a variedade de mecânicas do combate e habilidades tornam este game acessível para jogadores por todos ESTES níveis.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

O visual do animaçãeste 3D pelo finesse cel shading implementado utilizando a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a qual ESTES jogadores sintam como se estivessem assistindo a uma animação.

Acompanho anime a partir de criancinha e é um sonho realizado trabalhar com duas das maiores paixões da minha vida.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

A clara inspiraçãeste de modo a isso foi Nioh, que também igualmente similarmente identicamente conjuntamente utiliza um sistema bem semelhante, contudo isso tira um pouco do charme de um Souls e a graça de explorar 1 mundo interconectado e parecer caminhos bem escondidos entre as áreas.

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Nãeste sei se isso foi por questão intencional do design ou resultado por um erro, contudo tenho The First Berserker: Khazan a impressão do qual muitos vão chegar nesse ponto da aventura e se sentir frustrados através “surpresa” que este estúdio preparou — mas vale a pena insistir um pouco de modo a atravessar dela.

Esses problemas do balanceamento impactaram amplamente negativamente na minha gameplay, felizmente sãeste coisas simples de se resolver com um patch futuramente, contudo Teimavive aqui este aviso do de que certas partes do game nãeste parecem justas com o jogador.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

A reviravolta de que temos no meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e com criatividade pelo roteiro.

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